import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base1-59", localId: 59, // Card informations name: { en: "Poliwag", }, hp: 40, type: [ Type.WATER, ], dexId: 60, image: { low: { en: "https://assets.tcgdex.net/en/base/base1/59/low.png", }, high: { en: "https://assets.tcgdex.net/en/base/base1/59/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.WATER ], name: { en: "Water Gun", }, text: { en: "Does 10 damage plus 10 damage for each Energy attached to Poliwag but not used to pay for this attack's Energy cost. Extra Energy after the end don't count.", }, damage: 10 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Base", code: "base1" } } export default card