import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base2-31", localId: 31, // Card informations name: { en: "Vileplume", }, hp: 80, type: [ Type.GRASS, ], dexId: 45, image: { low: { en: "https://assets.tcgdex.net/en/base/base2/31/low.png", }, high: { en: "https://assets.tcgdex.net/en/base/base2/31/high.png", }, }, evolveFrom: { en: "Gloom", }, tags: [ Tag.STAGE2, ], illustrator: { id: 11, name: "Keiji Kinebuchi" }, abilities: [{ id: 178, type: AbilityType.POKEPOWER, name: { en: "Heal", }, text: { en: "Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokémon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.GRASS, Type.GRASS, Type.GRASS ], name: { en: "Petal Dance", }, text: { en: "Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now Confused (after doing damage).", }, damage: 40 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Jungle", code: "base2" } } export default card