import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base2-37", localId: 37, // Card informations name: { en: "Gloom", }, hp: 60, type: [ Type.GRASS, ], dexId: 44, image: { low: { en: "https://assets.tcgdex.net/en/base/base2/37/low.png", }, high: { en: "https://assets.tcgdex.net/en/base/base2/37/high.png", }, }, evolveFrom: { en: "Oddish", }, tags: [ Tag.STAGE1, ], illustrator: { id: 11, name: "Keiji Kinebuchi" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Poisonpowder", }, text: { en: "The Defending Pokémon is now Poisoned.", }, damage: 10 },{ cost: [ Type.GRASS, Type.GRASS ], name: { en: "Foul Odor", }, text: { en: "Both the Defending Pokémon and Gloom are now Confused (after doing damage).", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Jungle", code: "base2" } } export default card