import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base2-49", localId: 49, // Card informations name: { en: "Bellsprout", }, hp: 40, type: [ Type.GRASS, ], dexId: 69, image: { low: { en: "https://assets.tcgdex.net/en/base/base2/49/low.png", }, high: { en: "https://assets.tcgdex.net/en/base/base2/49/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 0, name: "Kagemaru Himeno" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Vine Whip", }, damage: 10 },{ cost: [ Type.GRASS ], name: { en: "Call for Family", }, text: { en: "Search your deck for a Basic Pokémon named Bellsprout and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Jungle", code: "base2" } } export default card