import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base2-58", localId: 58, // Card informations name: { en: "Oddish", }, hp: 50, type: [ Type.GRASS, ], dexId: 43, image: { low: { en: "https://assets.tcgdex.net/en/base/base2/58/low.png", }, high: { en: "https://assets.tcgdex.net/en/base/base2/58/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 11, name: "Keiji Kinebuchi" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Stun Spore", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 10 },{ cost: [ Type.GRASS, Type.GRASS ], name: { en: "Sprout", }, text: { en: "Search your deck for a Basic Pokémon named Oddish and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Jungle", code: "base2" } } export default card