import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base2-59", localId: 59, // Card informations name: { en: "Paras", }, hp: 40, type: [ Type.GRASS, ], dexId: 46, image: { low: { en: "https://assets.tcgdex.net/en/base/base2/59/low.png", }, high: { en: "https://assets.tcgdex.net/en/base/base2/59/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Scratch", }, damage: 20 },{ cost: [ Type.GRASS, Type.GRASS ], name: { en: "Spore", }, text: { en: "The Defending Pokémon is now Asleep.", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Jungle", code: "base2" } } export default card