import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base3-47", localId: 47, // Card informations name: { en: "Geodude", }, hp: 50, type: [ Type.FIGHTING, ], dexId: 74, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/47/low.png", }, high: { en: "https://assets.tcgdex.net/en/base/base3/47/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 0, name: "Kagemaru Himeno" }, attacks: [{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Stone Barrage", }, text: { en: "Flip a coin until you get tails. This attack does 10 damage times the number of heads.", }, damage: 10 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card