import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base5-23", localId: 23, // Card informations name: { en: "Dark Dugtrio", }, hp: 50, type: [ Type.FIGHTING, ], dexId: 51, image: { low: { en: "https://assets.tcgdex.net/en/base/base5/23/low.png", }, high: { en: "https://assets.tcgdex.net/en/base/base5/23/high.png", }, }, evolveFrom: { en: "Diglett", }, tags: [ Tag.STAGE1, ], illustrator: { id: 0, name: "Kagemaru Himeno" }, abilities: [{ id: 1121, type: AbilityType.POKEPOWER, name: { en: "Sinkhole", }, text: { en: "Whenever your opponent's Active Pokémon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokémon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.FIGHTING, Type.FIGHTING ], name: { en: "Knock Down", }, text: { en: "Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage.", }, damage: 20 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], resistances: [{ type: Type.LIGHTNING, value: "-30" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Team Rocket", code: "base5" } } export default card