import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base5-41", localId: 41, // Card informations name: { en: "Dark Muk", }, hp: 60, type: [ Type.GRASS, ], dexId: 89, image: { low: { en: "https://assets.tcgdex.net/en/base/base5/41/low.png", }, high: { en: "https://assets.tcgdex.net/en/base/base5/41/high.png", }, }, evolveFrom: { en: "Grimer", }, tags: [ Tag.STAGE1, ], illustrator: { id: 0, name: "Kagemaru Himeno" }, abilities: [{ id: 673, type: AbilityType.POKEPOWER, name: { en: "Sticky Goo", }, text: { en: "As long as Dark Muk is your Active Pokémon, your opponent pays 2 more to retreat his or her Active Pokémon. This power stops working while Dark Muk is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.GRASS, Type.GRASS ], name: { en: "Sludge Punch", }, text: { en: "The Defending Pokémon is now Poisoned.", }, damage: 30 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Team Rocket", code: "base5" } } export default card