import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "bw1-52", localId: 52, // Card informations name: { en: "Venipede", fr: "Venipatte", }, hp: 70, type: [ Type.PSYCHIC, ], dexId: 543, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw1/52/low.png", fr: "https://assets.tcgdex.net/fr/bw/bw1/52/low.png", }, high: { en: "https://assets.tcgdex.net/en/bw/bw1/52/high.png", fr: "https://assets.tcgdex.net/fr/bw/bw1/52/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 8, name: "Masakazu Fukuda" }, attacks: [{ cost: [ Type.PSYCHIC ], name: { en: "Ram", fr: "Collision", }, damage: 10 },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Rollout", fr: "Roulade", }, damage: 30 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], retreat: 2, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Black & White", code: "bw1" } } export default card