import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "dv1-21", localId: 21, // Card informations name: { en: "Kyurem", }, hp: 130, type: [ Type.DRAGON, ], dexId: 646, image: { low: { en: "https://assets.tcgdex.net/en/bw/dv1/21/low.png", }, high: { en: "https://assets.tcgdex.net/en/bw/dv1/21/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 1, name: "Ryo Ueda" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Dragon Claw", }, damage: 60 },{ cost: [ Type.WATER, Type.PSYCHIC, Type.COLORLESS, Type.COLORLESS ], name: { en: "Blizzard", }, text: { en: "Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 90 }], weaknesses: [{ type: Type.DRAGON, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Dragon Vault", code: "dv1" } } export default card