import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "col1-36", localId: 36, // Card informations name: { en: "Tyrogue", }, hp: 30, type: [ Type.FIGHTING, ], dexId: 236, image: { low: { en: "https://assets.tcgdex.net/en/col/col1/36/low.png", }, high: { en: "https://assets.tcgdex.net/en/col/col1/36/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 49, name: "Shigenori Negishi" }, abilities: [{ id: 48, type: AbilityType.POKEBODY, name: { en: "Sweet Sleeping Face", }, text: { en: "As long as Tyrogue is Asleep, prevent all damage done to Tyrogue by attacks.", } }], attacks: [{ name: { en: "Mischievous Punch", }, text: { en: "This attack's damage isn't affected by Weakness or Resistance. Tyrogue is now Asleep.", }, damage: 30 }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Call of Legends", code: "col1" } } export default card