import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "col1-40", localId: 40, // Card informations name: { en: "Bayleef", }, hp: 90, type: [ Type.GRASS, ], dexId: 153, image: { low: { en: "https://assets.tcgdex.net/en/col/col1/40/low.png", }, high: { en: "https://assets.tcgdex.net/en/col/col1/40/high.png", }, }, evolveFrom: { en: "Chikorita", }, tags: [ Tag.STAGE1, ], illustrator: { id: 19, name: "Shin Nagasawa" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Hammer In", }, damage: 20 },{ cost: [ Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Razor Leaf", }, damage: 50 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.WATER, value: "-20" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Call of Legends", code: "col1" } } export default card