import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "col1-41", localId: 41, // Card informations name: { en: "Croconaw", }, hp: 80, type: [ Type.WATER, ], dexId: 159, image: { low: { en: "https://assets.tcgdex.net/en/col/col1/41/low.png", }, high: { en: "https://assets.tcgdex.net/en/col/col1/41/high.png", }, }, evolveFrom: { en: "Totodile", }, tags: [ Tag.STAGE1, ], illustrator: { id: 27, name: "kawayoo" }, attacks: [{ cost: [ Type.WATER, Type.COLORLESS ], name: { en: "Wave Splash", }, damage: 30 },{ cost: [ Type.WATER, Type.COLORLESS, Type.COLORLESS ], name: { en: "Big Bite", }, text: { en: "The Defending Pokémon can't retreat during your opponent's next turn.", }, damage: 50 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Call of Legends", code: "col1" } } export default card