import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "col1-57", localId: 57, // Card informations name: { en: "Hitmonchan", }, hp: 70, type: [ Type.FIGHTING, ], dexId: 107, image: { low: { en: "https://assets.tcgdex.net/en/col/col1/57/low.png", }, high: { en: "https://assets.tcgdex.net/en/col/col1/57/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 10, name: "Kouki Saitou" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Detect", }, text: { en: "Flip a coin. If heads, prevent all effects of attacks, including damage, done to Hitmonchan during your opponent's next turn.", }, },{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Sky Uppercut", }, text: { en: "This attack's damage isn't affected by Resistance.", }, damage: 30 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Call of Legends", code: "col1" } } export default card