import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "dp1-76", localId: 76, // Card informations name: { en: "Chimchar", fr: "Ouisticram", }, hp: 50, type: [ Type.FIRE, ], dexId: 390, image: { low: { en: "https://assets.tcgdex.net/en/dp/dp1/76/low.png", fr: "https://assets.tcgdex.net/fr/dp/dp1/76/low.png", }, high: { en: "https://assets.tcgdex.net/en/dp/dp1/76/high.png", fr: "https://assets.tcgdex.net/fr/dp/dp1/76/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ name: { en: "Scratch", fr: "Griffe", }, damage: 10 },{ cost: [ Type.FIRE, Type.COLORLESS ], name: { en: "Ember", fr: "Flammèche", }, text: { en: "Flip a coin. If tails, discard a Fire Energy attached to Chimchar.", fr: "Lancez une pièce. Si c'est pile, défaussez une Énergie Fire attachée à Ouisticram.", }, damage: 30 }], weaknesses: [{ type: Type.WATER, value: "+10" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Diamond & Pearl", code: "dp1" } } export default card