import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "dp2-84", localId: 84, // Card informations name: { en: "Geodude", }, hp: 60, type: [ Type.FIGHTING, ], dexId: 74, image: { low: { en: "https://assets.tcgdex.net/en/dp/dp2/84/low.png", }, high: { en: "https://assets.tcgdex.net/en/dp/dp2/84/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.FIGHTING ], name: { en: "Stone Throw", }, text: { en: "Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, }], weaknesses: [{ type: Type.GRASS, value: "+10" }], resistances: [{ type: Type.LIGHTNING, value: "-20" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Mysterious Treasures", code: "dp2" } } export default card