import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ecard1-26", localId: 26, // Card informations name: { en: "Rapidash", }, hp: 70, type: [ Type.FIRE, ], dexId: 78, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard1/26/low.png", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard1/26/high.png", }, }, evolveFrom: { en: "Ponyta", }, tags: [ Tag.STAGE1, ], illustrator: { id: 0, name: "Kagemaru Himeno" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Overrun", }, text: { en: "If your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 20 },{ cost: [ Type.FIRE, Type.FIRE, Type.COLORLESS ], name: { en: "Flame Tail", }, damage: 40 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Expedition Base Set", code: "ecard1" } } export default card