import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ecard1-95", localId: 95, // Card informations name: { en: "Bulbasaur", }, hp: 40, type: [ Type.GRASS, ], dexId: 1, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard1/95/low.png", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard1/95/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 18, name: "Tomokazu Komiya" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Sleep Seed", }, text: { en: "The Defending Pokémon is now Asleep.", }, },{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Vine Whip", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Expedition Base Set", code: "ecard1" } } export default card