import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex10-50", localId: 50, // Card informations name: { en: "Yanma", }, hp: 60, type: [ Type.GRASS, ], dexId: 193, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex10/50/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex10/50/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 0, name: "Kagemaru Himeno" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Grand Loop", }, text: { en: "Draw 2 cards. You may switch Yanma with 1 of your Benched Pokémon.", }, },{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Spinning Tail", }, text: { en: "Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Unseen Forces", code: "ex10" } } export default card