import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex10-6", localId: 6, // Card informations name: { en: "Forretress", }, hp: 70, type: [ Type.METAL, ], dexId: 205, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex10/6/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex10/6/high.png", }, }, evolveFrom: { en: "Pineco", }, tags: [ Tag.STAGE1, ], illustrator: { id: 43, name: "Aya Kusube" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Spiky Shell", }, text: { en: "Put 3 damage counters on the Defending Pokémon at the end of your opponent's next turn.", }, damage: 20 },{ cost: [ Type.METAL, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Pop", }, text: { en: "Put 7 damage counters on Forretress. Move all Energy cards attached to Forretress to your Benched Pokémon in any way you like. (Ignore this effect if you don't have any Benched Pokémon.)", }, damage: 100 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.GRASS, value: "-30" }], rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Unseen Forces", code: "ex10" } } export default card