import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex11-15", localId: 15, // Card informations name: { en: "Starmie δ", }, hp: 60, type: [ Type.WATER, Type.METAL, ], dexId: 121, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex11/15/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex11/15/high.png", }, }, evolveFrom: { en: "Staryu", }, tags: [ Tag.STAGE1, ], illustrator: { id: 8, name: "Masakazu Fukuda" }, abilities: [{ id: 39, type: AbilityType.POKEPOWER, name: { en: "Metal Navigation", }, text: { en: "Once during your turn (before your attack), you may search your deck for a Metal Energy card and attach it to Starmie. Shuffle your deck afterward. This power can't be used if Starmie is affected by a Special Condition.", } }], attacks: [{ cost: [ Type.WATER ], name: { en: "Collect", }, text: { en: "Draw 3 cards.", }, },{ cost: [ Type.METAL ], name: { en: "Energy Loop", }, text: { en: "Return an Energy card attached to Starmie to your hand.", }, damage: 30 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Delta Species", code: "ex11" } } export default card