import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex16-34", localId: 34, // Card informations name: { en: "Medicham", }, hp: 80, type: [ Type.FIGHTING, ], dexId: 308, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex16/34/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex16/34/high.png", }, }, evolveFrom: { en: "Meditite", }, tags: [ Tag.STAGE1, ], illustrator: { id: 106, name: "Tomoaki Imakuni" }, abilities: [{ id: 25, type: AbilityType.POKEBODY, name: { en: "Vigorous Aura", }, text: { en: "As long as Medicham is your Active Pokémon, attacks by each player's Active Pokémon do 10 more damage to any Active Pokémon (before applying Weakness and Resistance).", } }], attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Punch", }, damage: 30 },{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.COLORLESS ], name: { en: "Rolling Kick", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 40 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Power Keepers", code: "ex16" } } export default card