import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex16-60", localId: 60, // Card informations name: { en: "Seedot", }, hp: 40, type: [ Type.GRASS, ], dexId: 273, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex16/60/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex16/60/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 2, name: "Midori Harada" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Nap", }, text: { en: "Remove 2 damage counters from Seedot.", }, },{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Double Spin", }, text: { en: "Flip 2 coins. This attack does 20 damage times the number of heads.", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Power Keepers", code: "ex16" } } export default card