import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex16-98", localId: 98, // Card informations name: { en: "Skarmory ex", }, hp: 100, type: [ Type.METAL, ], dexId: 227, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex16/98/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex16/98/high.png", }, }, evolveFrom: {}, tags: [ Tag.EX, ], illustrator: { id: 1, name: "Ryo Ueda" }, abilities: [{ id: 35, type: AbilityType.POKEBODY, name: { en: "Metal Gravity", }, text: { en: "If your opponent's Active Pokémon retreats and has 40 or more remaining HP, put 3 damage counters on that Pokémon. You can't use more than 1 Metal Gravity Poké-Body each turn.", } }], attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Whirlwind", }, text: { en: "Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.", }, damage: 30 },{ cost: [ Type.METAL, Type.METAL, Type.COLORLESS ], name: { en: "Razor Wing", }, damage: 60 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.GRASS, value: "-30" }], rarity: Rarity.RareHoloEX, category: Category.POKEMON, set: { name: "Power Keepers", code: "ex16" } } export default card