import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex2-17", localId: 17, // Card informations name: { en: "Golduck", }, hp: 70, type: [ Type.WATER, ], dexId: 55, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex2/17/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex2/17/high.png", }, }, evolveFrom: { en: "Psyduck", }, tags: [ Tag.STAGE1, ], illustrator: { id: 30, name: "Hajime Kusajima" }, abilities: [{ id: 284, type: AbilityType.POKEPOWER, name: { en: "Chaos Flash", }, text: { en: "Once during your turn (before your attack), if Golduck is your Active Pokémon, you may flip a coin. If heads, the Defending Pokémon (choose 1 if there are 2) is now Confused. This power can't be used if Golduck is affected by a Special Condition.", } }], attacks: [{ cost: [ Type.WATER, Type.PSYCHIC ], name: { en: "Special Blow", }, text: { en: "If the Defending Pokémon has any Special Energy cards attached to it, this attack does 30 damage plus 40 more damage.", }, damage: 30 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Sandstorm", code: "ex2" } } export default card