import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex2-34", localId: 34, // Card informations name: { en: "Delcatty", }, hp: 80, type: [ Type.COLORLESS, ], dexId: 301, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex2/34/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex2/34/high.png", }, }, evolveFrom: { en: "Skitty", }, tags: [ Tag.STAGE1, ], illustrator: { id: 2, name: "Midori Harada" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Scratch", }, damage: 30 },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Ultra Energy Source", }, text: { en: "Does 10 damage times the amount of basic Energy attached to all of the Active Pokémon (both yours and your opponent's).", }, damage: 10 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Sandstorm", code: "ex2" } } export default card