import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex3-3", localId: 3, // Card informations name: { en: "Crawdaunt", }, hp: 80, type: [ Type.WATER, ], dexId: 342, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex3/3/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex3/3/high.png", }, }, evolveFrom: { en: "Corphish", }, tags: [ Tag.STAGE1, ], illustrator: { id: 55, name: "Hisao Nakamura" }, abilities: [{ id: 130, type: AbilityType.POKEBODY, name: { en: "Power Pinchers", }, text: { en: "As long as Crawdaunt is your Active Pokémon, when any of your Active Pokémon does damage to the Defending Pokémon, the attack does 10 more damage (before applying Weakness and Resistance).", } }], attacks: [{ cost: [ Type.WATER, Type.COLORLESS, Type.COLORLESS ], name: { en: "Guillotine", }, damage: 50 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Dragon", code: "ex3" } } export default card