import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex5-29", localId: 29, // Card informations name: { en: "Beldum", }, hp: 50, type: [ Type.METAL, ], dexId: 374, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex5/29/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex5/29/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 9, name: "Mitsuhiro Arita" }, abilities: [{ id: 1079, type: AbilityType.POKEPOWER, name: { en: "Magnetic Call", }, text: { en: "Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a Water Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition.\"", } }], attacks: [{ cost: [ Type.METAL, Type.COLORLESS ], name: { en: "Metal Charge", }, text: { en: "Put 1 damage counter on Beldum.", }, damage: 30 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.GRASS, value: "-30" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Hidden Legends", code: "ex5" } } export default card