import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex7-4", localId: 4, // Card informations name: { en: "Dark Electrode", }, hp: 70, type: [ Type.LIGHTNING, Type.DARKNESS, ], dexId: 101, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex7/4/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex7/4/high.png", }, }, evolveFrom: { en: "Voltorb", }, tags: [ Tag.STAGE1, ], illustrator: { id: 10, name: "Kouki Saitou" }, abilities: [{ id: 997, type: AbilityType.POKEPOWER, name: { en: "Darkness Navigation", }, text: { en: "Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a Darkness or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition.", } }], attacks: [{ cost: [ Type.LIGHTNING ], name: { en: "Energy Bomb", }, text: { en: "You may move all Energy cards attached to Dark Electrode to your Benched Pokémon in any way you like.", }, damage: 30 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Team Rocket Returns", code: "ex7" } } export default card