import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "gym1-24", localId: 24, // Card informations name: { en: "Brock's Zubat", }, hp: 30, type: [ Type.GRASS, ], dexId: 41, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym1/24/low.png", }, high: { en: "https://assets.tcgdex.net/en/gym/gym1/24/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Alert", }, text: { en: "Draw a card. Then, switch Brock's Zubat with 1 of your Benched Pokémon. You can't use this attack if your Bench is empty.", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Wing Attack", }, damage: 20 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Gym Heroes", code: "gym1" } } export default card