import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "gym1-33", localId: 33, // Card informations name: { en: "Rocket's Snorlax", }, hp: 90, type: [ Type.COLORLESS, ], dexId: 143, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym1/33/low.png", }, high: { en: "https://assets.tcgdex.net/en/gym/gym1/33/high.png", }, }, evolveFrom: { en: "Munchlax", }, tags: [ Tag.BASIC, ], illustrator: { id: 119, name: "Shin-ichi Yoshida" }, abilities: [{ id: 1007, type: AbilityType.POKEPOWER, name: { en: "Restless Sleep", }, text: { en: "If your opponent's attack does damage to Rocket's Snorlax and Rocket's Snorlax is already Asleep (even if it's Knocked Out), this power does 20 damage to the attacking Pokémon.", } }], attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Collapse", }, text: { en: "Rocket's Snorlax is now Asleep (after doing damage).", }, damage: 20 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.PSYCHIC, value: "-30" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Gym Heroes", code: "gym1" } } export default card