import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "gym2-21", localId: 21, // Card informations name: { en: "Blaine's Ninetales", }, hp: 60, type: [ Type.FIRE, ], dexId: 38, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym2/21/low.png", }, high: { en: "https://assets.tcgdex.net/en/gym/gym2/21/high.png", }, }, evolveFrom: { en: "Vulpix", }, tags: [ Tag.STAGE1, ], illustrator: { id: 5, name: "Ken Sugimori" }, abilities: [{ id: 718, type: AbilityType.POKEPOWER, name: { en: "Healing Fire", }, text: { en: "Whenever you attach a Fire Energy card from your hand to Blaine's Ninetales, remove 1 damage counter from it, if it has any. This power stops working while Blaine's Ninetales is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.FIRE, Type.FIRE ], name: { en: "Burn Up", }, text: { en: "Flip a coin. If tails, discard all Energy cards attached to Blaine's Ninetales.", }, damage: 50 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Gym Challenge", code: "gym2" } } export default card