import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "gym2-26", localId: 26, // Card informations name: { en: "Koga's Muk", }, hp: 80, type: [ Type.GRASS, ], dexId: 89, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym2/26/low.png", }, high: { en: "https://assets.tcgdex.net/en/gym/gym2/26/high.png", }, }, evolveFrom: { en: "Grimer", }, tags: [ Tag.STAGE1, ], illustrator: { id: 5, name: "Ken Sugimori" }, abilities: [{ id: 981, type: AbilityType.POKEPOWER, name: { en: "Energy Drain", }, text: { en: "If an opponent's attack does damage to Koga's Muk (even if Koga's Muk is Knocked Out), flip a coin. If heads and it has any, choose 1 Energy card attached to the attacking Pokémon and discard it. This power can't be used if Koga's Muk is already Asleep, Confused, or Paralyzed when your opponent attacks.", } }], attacks: [{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Sludge Whirlpool", }, damage: 40 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Gym Challenge", code: "gym2" } } export default card