import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "gym2-62", localId: 62, // Card informations name: { en: "Blaine's Growlithe", }, hp: 60, type: [ Type.FIRE, ], dexId: 58, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym2/62/low.png", }, high: { en: "https://assets.tcgdex.net/en/gym/gym2/62/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.FIRE ], name: { en: "Stoke", }, text: { en: "Search your deck for a Energy card and attach it to Blaine's Growlithe. Shuffle your deck afterward.", }, },{ cost: [ Type.FIRE, Type.COLORLESS, Type.COLORLESS ], name: { en: "Body Slam", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 20 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Gym Challenge", code: "gym2" } } export default card