import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "gym2-64", localId: 64, // Card informations name: { en: "Blaine's Ponyta", }, hp: 50, type: [ Type.FIRE, ], dexId: 77, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym2/64/low.png", }, high: { en: "https://assets.tcgdex.net/en/gym/gym2/64/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Hind Kick", }, text: { en: "If you have any Benched Pokémon, flip a coin. If heads, switch Blaine's Ponyta with 1 of your Benched Pokémon.", }, damage: 20 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Gym Challenge", code: "gym2" } } export default card