import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "si1-18", localId: 18, // Card informations name: { en: "Primeape", }, hp: 60, type: [ Type.FIGHTING, ], dexId: 57, image: { low: { en: "https://assets.tcgdex.net/en/neo/si1/18/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/si1/18/high.png", }, }, evolveFrom: { en: "Mankey", }, tags: [ Tag.STAGE1, ], illustrator: { id: 23, name: "Naoyo Kimura" }, attacks: [{ cost: [ Type.FIGHTING ], name: { en: "Low Kick", }, damage: 20 },{ cost: [ Type.FIGHTING, Type.FIGHTING ], name: { en: "Rampage", }, text: { en: "Does 20 damage plus 10 more damage for each damage counter on Primeape. Flip a coin. If tails, Primeape is now Confused (after doing damage).", }, damage: 20 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Southern Islands", code: "si1" } } export default card