import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "si1-3", localId: 3, // Card informations name: { en: "Onix", }, hp: 90, type: [ Type.FIGHTING, ], dexId: 95, image: { low: { en: "https://assets.tcgdex.net/en/neo/si1/3/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/si1/3/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 75, name: "Keiko Fukuyama" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Slam", }, text: { en: "Flip 2 coins. This attack does 20 damage times the number of heads.", }, damage: 20 },{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.FIGHTING, Type.FIGHTING ], name: { en: "Body Slam", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 40 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Southern Islands", code: "si1" } } export default card