import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "si1-5", localId: 5, // Card informations name: { en: "Ivysaur", }, hp: 60, type: [ Type.GRASS, ], dexId: 2, image: { low: { en: "https://assets.tcgdex.net/en/neo/si1/5/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/si1/5/high.png", }, }, evolveFrom: { en: "Bulbasaur", }, tags: [ Tag.STAGE1, ], illustrator: { id: 75, name: "Keiko Fukuyama" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Strange Scent", }, text: { en: "Each player flips a coin. Each player who gets heads chooses a total of 3 damage counters from among his or her Pokémon and removes them. (If the player's Pokémon have fewer total damage counters than that, he or she removes all of them.)", }, },{ cost: [ Type.GRASS, Type.GRASS ], name: { en: "Razor Leaf", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Southern Islands", code: "si1" } } export default card