import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ru1-2", localId: 2, // Card informations name: { en: "Cherrim", }, hp: 80, type: [ Type.GRASS, ], dexId: 421, image: { low: { en: "https://assets.tcgdex.net/en/pl/ru1/2/low.png", }, high: { en: "https://assets.tcgdex.net/en/pl/ru1/2/high.png", }, }, evolveFrom: { en: "Cherubi", }, tags: [ Tag.STAGE1, ], attacks: [{ cost: [ Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Solarbeam", }, damage: 60 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.WATER, value: "-20" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Pokémon Rumble", code: "ru1" } } export default card