import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ru1-4", localId: 4, // Card informations name: { en: "Heatran", }, hp: 110, type: [ Type.FIRE, ], dexId: 485, image: { low: { en: "https://assets.tcgdex.net/en/pl/ru1/4/low.png", }, high: { en: "https://assets.tcgdex.net/en/pl/ru1/4/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], attacks: [{ cost: [ Type.FIRE, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Heat Boiler", }, text: { en: "If the Defending Pokémon is a Water Pokémon, this attack does 60 damage plus 40 more damage.", }, damage: 60 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Pokémon Rumble", code: "ru1" } } export default card