import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "pop9-12", localId: 12, // Card informations name: { en: "Buneary", }, hp: 50, type: [ Type.COLORLESS, ], dexId: 427, image: { low: { en: "https://assets.tcgdex.net/en/pop/pop9/12/low.png", }, high: { en: "https://assets.tcgdex.net/en/pop/pop9/12/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 2, name: "Midori Harada" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Dizzy Punch", }, text: { en: "Flip 2 coins. This attack does 10 damage times the number of heads.", }, damage: 10 },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Defense Curl", }, text: { en: "Flip a coin. If heads, prevent all damage done to Buneary by attacks during your opponent's next turn.", }, }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "POP Series 9", code: "pop9" } } export default card