import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm1-33", localId: 33, // Card informations name: { en: "Shellder", fr: "Kokiyas", }, hp: 60, type: [ Type.WATER, ], dexId: 90, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm1/33/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm1/33/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm1/33/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm1/33/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 2, name: "Midori Harada" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Tackle", fr: "Charge", }, damage: 10 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 2, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Sun & Moon", code: "sm1" } } export default card