import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm1-9", localId: 9, // Card informations name: { en: "Rowlet", fr: "Brindibou", }, hp: 60, type: [ Type.GRASS, ], dexId: 722, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm1/9/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm1/9/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm1/9/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm1/9/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 64, name: "Megumi Mizutani" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Tackle", fr: "Charge", }, damage: 10 },{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Leafage", fr: "Feuillage", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Sun & Moon", code: "sm1" } } export default card