import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm1-90", localId: 90, // Card informations name: { en: "Snubbull", fr: "Snubbull", }, hp: 70, type: [ Type.FAIRY, ], dexId: 209, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm1/90/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm1/90/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm1/90/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm1/90/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 18, name: "Tomokazu Komiya" }, attacks: [{ cost: [ Type.FAIRY ], name: { en: "Reckless Charge", fr: "Attaque Imprudente", }, text: { en: "Flip a coin. If tails, this Pokémon does 10 damage to itself.", fr: "Lancez une pièce. Si c’est pile, ce Pokémon s’inflige 10 dégâts.", }, damage: 20 }], weaknesses: [{ type: Type.METAL, value: "×2" }], resistances: [{ type: Type.DARKNESS, value: "-20" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Sun & Moon", code: "sm1" } } export default card