import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm1-92", localId: 92, // Card informations name: { en: "Cutiefly", fr: "Bombydou", }, hp: 30, type: [ Type.FAIRY, ], dexId: 742, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm1/92/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm1/92/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm1/92/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm1/92/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 67, name: "Hitoshi Ariga" }, attacks: [{ cost: [ Type.FAIRY ], name: { en: "Fly Around", fr: "Papillonnement", }, text: { en: "If any damage is done to this Pokémon by attacks during your opponent's next turn, flip a coin. If heads, prevent that damage.", fr: "Si des dégâts sont infligés à ce Pokémon par des attaques pendant le prochain tour de votre adversaire, lancez une pièce. Si c'est face, évitez ces dégâts.", }, damage: 10 }], weaknesses: [{ type: Type.METAL, value: "×2" }], resistances: [{ type: Type.DARKNESS, value: "-20" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Sun & Moon", code: "sm1" } } export default card