import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm11-113", localId: 113, // Card informations name: { en: "Gabite", fr: "Carmache", }, hp: 90, type: [ Type.FIGHTING, ], dexId: 444, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm11/113/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm11/113/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm11/113/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm11/113/high.png", }, }, evolveFrom: { en: "Gible", fr: "Griknot", }, tags: [ Tag.STAGE1, ], illustrator: { id: 102, name: "SATOSHI NAKAI" }, attacks: [{ cost: [ Type.FIGHTING ], name: { en: "Corkscrew Punch", fr: "Poing Tire-Bouchon", }, damage: 20 },{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Sharp Scythe", fr: "Faucille Acérée", }, damage: 40 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 1, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Unified Minds", code: "sm11" } } export default card