import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm12-51", localId: 51, // Card informations name: { en: "Sealeo", fr: "Phogleur", }, hp: 100, type: [ Type.WATER, ], dexId: 364, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm12/51/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm12/51/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm12/51/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm12/51/high.png", }, }, evolveFrom: { en: "Spheal", fr: "Obalie", }, tags: [ Tag.STAGE1, ], illustrator: { id: 146, name: "miki kudo" }, attacks: [{ cost: [ Type.WATER ], name: { en: "Rollout", fr: "Roulade", }, damage: 20 },{ cost: [ Type.WATER, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Ice Ball", fr: "Ball’Glace", }, damage: 90 }], weaknesses: [{ type: Type.METAL, value: "×2" }], retreat: 3, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Cosmic Eclipse", code: "sm12" } } export default card