import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm12-71", localId: 71, // Card informations name: { en: "Chinchou", fr: "Loupio", }, hp: 60, type: [ Type.LIGHTNING, ], dexId: 170, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm12/71/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm12/71/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm12/71/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm12/71/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 89, name: "Sekio" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Scout", fr: "Espionnage", }, text: { en: "Your opponent reveals their hand.", fr: "Votre adversaire dévoile sa main.", }, },{ cost: [ Type.LIGHTNING ], name: { en: "Razor Fin", fr: "Aileron-Rasoir", }, damage: 10 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.METAL, value: "-20" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Cosmic Eclipse", code: "sm12" } } export default card