import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm2-101", localId: 101, // Card informations name: { en: "Chansey", fr: "Leveinard", }, hp: 110, type: [ Type.COLORLESS, ], dexId: 113, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/101/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/101/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/101/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/101/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 64, name: "Megumi Mizutani" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Bind Wound", fr: "Blessure Pansée", }, text: { en: "Flip a coin. If heads, heal 30 damage from 1 of your Pokémon.", fr: "Lancez une pièce. Si c’est face, soignez 30 dégâts à l’un de vos Pokémon.", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Hammer In", fr: "Enfoncement", }, damage: 80 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], retreat: 2, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card